CocoonJS Migration Guide

Here you will find articles related to the migration of an application from the old CocoonJS cloud to the new Cocoon cloud. How to change the application settings, icons, splashes and plugins.

Construct 2 migration

Introduction If your project in the old CocoonJS cloud was a Construct 2 project, there are some things that you need to take into account before compiling it in the new Cocoon cloud. New Construct 2 plugin The new Cocoon cloud uses a new Cocoon Construct 2 plugin. To successfully export to the new Cocoon cloud, […]

CocoonJS Notifications

Introduction In the old CocoonJS cloud the Local and Parse Push notifications weren’t separated and were both installed when installing the Parse Notification plugin. In the new Cocoon cloud we have separated both plugin so now you can install both if them separately. If any of them have been automatically migrated but you don’t really use it, […]

CocoonJS Facebook

Introduction If you had Facebook enabled in your CocoonJS project you can migrate it using the Cocoon Facebook Social plugin. Installation The Facebook plugin will be migrated along with your application configuration when your projects are automatically migrated to the new Cocoon cloud so you should have all the plugins installed in the new Cocoon cloud already. To check if […]

CocoonJS Multiplayer

Introduction If you had any Multiplayer plugins (Game Center and/or Google Play Games) enabled in your CocoonJS project you can migrate them it using the Cocoon Google Play Games Multiplayer and the Game Center Multiplayer plugins. Installation The Multiplayer plugins will be migrated along with your application configuration when your projects are automatically migrated to the new Cocoon cloud so […]

CocoonJS Google Play Games

Introduction If you had Google Play Games enabled in your CocoonJS project you can migrate it using the Cocoon Google Play Games Social plugin. Installation The Google Play Games plugin will be migrated along with your application configuration when your projects are automatically migrated to the new Cocoon cloud so you should have all the plugins installed in the new […]

CocoonJS Game Center

Introduction If you had Game Center enabled in your CocoonJS project you can migrate it using the Cocoon Game Center Social plugin. Installation The Game Center plugin will be migrated along with your application configuration when your projects are automatically migrated to the new Cocoon cloud so you should have all the plugins installed in the new Cocoon cloud already. […]

CocoonJS Ads

Introduction If you had Ads enabled in your CocoonJS project you can migrate them using any of the new Cocoon cloud available plugins for Ads. We have removed two MoPub adapters (Yume and Brightroll) in the new Cloud but you have support for three native networks and several adapter: MoPub SDK AdColony adapter Chartboost adapter Greystripe adapter InMobi […]

CocoonJS InApp purchases

Introduction If you had InApp purchases enabled in your CocoonJS project you can migrate them using any of the new Cocoon cloud available plugins for InApp purchases: iOS AppStore, Google Play Store or Amazon AppStore. Installation The InApp purchases plugins will be migrated along with your application configuration when your projects are automatically migrated to […]

Migration guide

Introduction The main aim of this guide is helping you in the process of migrating your application from the old CocoonJS cloud to the new Cocoon cloud. Hope it helps, if you have any question, please let us know in the forums. The old CocoonJS cloud and the new Cocoon cloud have a lot of […]

General settings

Introduction The CocoonJS and Cocoon clouds are quite different. To start, the CocoonJS cloud used custom plugins developed by us with a proprietary application framework. On the other hand the new Cocoon cloud is based on Apache Cordova so you can benefit from all the Cordova community plugins and there are thousands. That was one of the […]